This is an attribute hunting ground, and monsters with attributes appear. Monsters have excellent damage probability resistance, critical damage probability resistance, damage absorption, It has a debuff probability resistance value. There is a safety zone on the map, and when the connection is terminated and the character dies, it is moved to the safety zone. There is a local movement gate on the map, and through the gate, you can move between areas.
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GATE NAME
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Arenil Temple from 1200 lvl 1 This is an attribute hunting ground, and monsters with attributes appear. Monsters have excellent damage probability resistance, critical damage probability resistance, damage absorption, It has a debuff probability resistance value. There is a safety zone on the map, and when the connection is terminated and the character dies, it is moved to the safety zone. There is a local movement gate on the map, and through the gate, you can move between areas. |
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Arenil Temple from 1200 lvl 2 This is an attribute hunting ground, and monsters with attributes appear. Monsters have excellent damage probability resistance, critical damage probability resistance, damage absorption, It has a debuff probability resistance value. There is a safety zone on the map, and when the connection is terminated and the character dies, it is moved to the safety zone. There is a local movement gate on the map, and through the gate, you can move between areas. |
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Temple Ogre 1 …28 |
129 | 100 | 1400 | 2100 | 500 | 300 | - | - | - | |
Temple Gramlin 29 …56 |
139 | 100 | 1500 | 2200 | 600 | 300 | - | - | - | |
Temple Gargoyle 57 …84 |
149 | 100 | 1600 | 2300 | 700 | 300 | - | - | - |